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Thread: Merchants & Marauders:: Rules:: Question about Glory Points for...

by King Friday On page 12 ("Getting Glory Cards") the rules state that I get a Glory Point/Card when "Buying a Galleon or Frigate (Only once per Captain)."Two questions:1) Does that mean I get a...

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Thread: Merchants & Marauders:: Rules:: Claiming NPC pirate ships

by thrage Just a quick question. In the rules it doesn't say under defeating NPC pirates that you can claim the ship, unlike in the rules text about player ships and NPC naval ships. So can you do it?

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Thread: Merchants & Marauders:: Rules:: NPC ship movement and things

by russlaw Q. Will an NPC (non pirate) attack any player ship with a bounty, even if it is a bounty of a different nation?(from what I could see, it does seem to indicate this._)Q. Do NPC ships ONLY...

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Thread: Merchants & Marauders:: Rules:: Cutthroat variant - question

by Mogahertz If a player starts his turn in the sea zone in which there is my ship, with the cutthroat variant can i scout him before he plays his 3 actions? Thank you in advance...

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Thread: Merchants & Marauders:: Rules:: Damage to an upgraded hit location...

by Sycopath Hey everyone such an awesome game!My buddy and I were playing last night and we encountered a situation where I wanted to buy a new ship requiring me to sell my old one. The rules say that...

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Thread: Merchants & Marauders:: Rules:: Multiple Pirates on a port?

by J. W. Cornelius Can more than one ship enter a port at the same time?She landed on a port (without performing a port action) and I’m trying to land there as well. We’re diggjng through the rulebook...

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Thread: Merchants & Marauders:: Rules:: Quick reload in combination with...

by Frode789 So.. I roll hit locations, get 2 skulls and a 4. I apply the 4, then I use double shot for my 2 skulls so they do 2+2 hits. Then I use the glory card "quick reload", which allows me to...

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Thread: Merchants & Marauders:: Rules:: Thievery rule

by Expance If I take my third action to enter a port, can I play a Thievery glory card (or any glory card not requiring a port action) or does my turn immediately end as soon as I take that third action?

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Thread: Merchants & Marauders:: Rules:: Rumor Card "Marooned" and certain events

by Sycopath Avast me hearties (and other such stereotypical greetings)!In the FAQ it states that the rumor card "Forged Documents" does not allow the bearer to enter a port beset by the "Plague" event....

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Thread: Merchants & Marauders:: Rules:: Pirate players vs merchant players

by Liverportlandia Hi all! Just played my first official game of M & M and had a brief question. I adopted a pretty straightforward merchant strategy, as did one other player while the third was a...

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Thread: Merchants & Marauders:: Rules:: When it comes to bounties does...

by Sea Specter If I have a Spanish bounty, and a dutch merchant player decides to attack me for the bounties reward, would I get a Dutch bounty?The rules mention you get a bounty for starting combat,...

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Thread: Merchants & Marauders:: Rules:: Scouting from port

by guyheinz If I am in port and have finished all my selections there for one action, do I need to perform a move action before scouting? Can I scout while in port? I know I can’t be scouted while I’m...

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Thread: Merchants & Marauders:: Rules:: NPC hunt priority movement

by metulburr The rules state that NPC's will scout and move towards a player based on their hunt priority. Is that movement 1 space away only? What if the player was 2 spaces away from the NPC? Would...

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Thread: Merchants & Marauders:: Rules:: Bounties for killing pirates?

by Fleshbits Does the pirate faction put a bounty on your head when you attack pirate?

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Thread: Merchants & Marauders:: Rules:: Figurehead?

by Fleshbits I am playing on TTS.I don't see in the original rules or the seas of glory a description for the figurehead, naval ram, or ship's brig. Where are they and what do they do?

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Thread: Merchants & Marauders:: Rules:: Mission: A Father's Plea

by Javasaurus I have several questions about the mission, "A Father's Plea."The text of the card is:"Bring back young Maurits van Wassenaer who has been taken by an Indian tribe. After you claim the...

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Thread: Merchants & Marauders:: Rules:: Crew and Movement

by Mancspartan On my turn, if I choose, I can move my ship 3 times. If my crew level is “0” does that affect my ability to move my ship, or is it still 3? Thanks.

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Thread: Merchants & Marauders:: Rules:: Retirement and the Gold Stash

by mrtyman Page 15 of the rulebook, regarding starting with a new captain, states the following:"Follow the Player Board setup instructions on page 5, with two important differences:1) <...>2)...

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Thread: Merchants & Marauders:: Rules:: Naval Ship Scouting Level.

by C0RLoCK Hi all, I'm new to the forum, but I've been eagerly playing this every weekend at my cousin's for about 2 months. I have a question about the Scouting level listed on the naval ship cards,...

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Thread: Merchants & Marauders:: Rules:: Nassau buying goods

by Rubster Hello Everyone!I'm just a bit confused about nassaus special prices. When selling goods not in demand it costs 2 gold per good and when there is 2 or more of the same type when buying they...

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