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Thread: Merchants & Marauders:: Rules:: Contraband in ports with demand a...

by kastration Short question: I have 3 woods and the port in town X needs wood (demand). If 1 of these woods is contraband, can I take 1 glory for selling 3 of the same goods as a merchant or not? This...

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Thread: Merchants & Marauders:: Rules:: Port Royal with 2+ English Bounties ?

by amajo Hello,The Port Royal Sea area states:"Pirates with an English Bounty may enter Port Royal after paying 2 Gold or succeeding an 'Influence' roll."How important is that it says AN English...

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Thread: Merchants & Marauders:: Rules:: Clash of Cultures + Interrogation

by amajo The Mission card "Clash of Cultures" states:"Use the rules for Merchant Raids except: - You get no Bounty. - You draw an initial 6 cards.- You get no extra Glory Point for 12+ Plunder."The...

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Thread: Merchants & Marauders:: Rules:: Specialists cards and hits to Crew

by simon13100 Do you lose specialist cards if you take Crew damage?ie if you have 1 specialist card and your crew is destroyed but you survive the battle, do you lose the card or do you keep it?The...

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Thread: Merchants & Marauders:: Rules:: Mission question - spices from Curacao

by yooking Played yesterday for the first time with my brother (loved it!), but I suspect I did something not quite right -The spices mission appeared in basse-terre, while I was headed to Curacao...

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Thread: Merchants & Marauders:: Rules:: Does being scouted by a...

by JGregoire49 Just what the title says. Wife and I view this differently. As an example:I'm at sea, the event card causes that a-hole Blackbeard to enter my sea-zone. At the beginning of my turn...

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Thread: Merchants & Marauders:: Rules:: Symbol on Man-0-War captain cards

by Ragic I noticed that the leadership value on NPC man-o-war captains has a starburst symbol next to it, whereas the frigate captains do not. What does this symbol mean?

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Thread: Merchants & Marauders:: Rules:: About Rumors

by SavageRen13 So say if I have the rumor to get a Frigate and I have a Galleon, so If i complete the rumor the rumor do I have to take the frigate or can I decide to take it but then the other thing...

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Thread: Merchants & Marauders:: Rules:: Single Bounty from single Nation gets...

by Spectre_x13 Hello, new to the game here.I just started this game, first play today and 3 of the 4 players wanted to go for the pirate course but attacked a lot less than desired as getting a bounty...

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Thread: Merchants & Marauders:: Rules:: Clarification Re> 'Flee'

by Guthwine3 Hello - just received this gem of a game for my birthday and really love it so far. After a couple of plays, we're still trying to conduct naval battles correctly, so would like to pose a...

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Thread: Merchants & Marauders:: Rules:: Question about the Rumor Card 'Indian...

by Guthwine3 Need a quick clarification, please!The last line of the Rumor Card 'Indian Treasure' states that "If you lose, your Captain is killed."I assume this means that if the rumour is proven...

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Thread: Merchants & Marauders:: Rules:: Beginner Question re> the 'Alan...

by Guthwine3 Another question from a new player.Is it legal to have the Rumor Card Alan 'Gunsmith' MacCall in my crew at the same time as Glory Card Specialist Jacob Rapinburgh? On page 12 of the...

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Thread: Merchants & Marauders:: Rules:: Converting special weapons during a...

by khenze Hey I was just wondering about converting a failed die into a success.To be specific, my question is about “Converting” does that mean 1.you automatically change a failed dice roll into a...

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Thread: Merchants & Marauders:: Rules:: Plague event and demand tokens

by Sycopath Hey Pirates (or law abiding merchants)!Are the tokens drawn for determining plague-ridden ports considered to be "still in the pool" of available tokens to be drawn should someone sell a...

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Thread: Merchants & Marauders:: Rules:: Scouting

by virferrorum Hey all. I was looking through the posts and didn’t see this: If you take a scout Action for a merchant and succeed, but the choices of nations are not what you were hoping for, do you...

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Thread: Merchants & Marauders:: Rules:: Crew

by virferrorum Hi all I’d like to hash out the rules around losing your crew (reducing it to 0). Do you lose your captain any time that happens or only during a boarding fight? I see missions and rumor...

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Thread: Merchants & Marauders:: Rules:: Doubt regarding merchants respawn

by zhouluyi I got the game a few weeks ago and "played" some solo test runs to get a feel for the game. One thing that strikes me as odd is the "when 8 merchants are out redistributed them again".It...

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Thread: Merchants & Marauders:: Rules:: Help to clear up the Curacao rumour...

by stekey Apologies if I've missed any earlier reference to this but here's my question: if rumour rolls cost no gold in Curacao, what's to stop a player cycling through the rumour deck until he or she...

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Thread: Merchants & Marauders:: Rules:: Some combat questions from tonight’s...

by virferrorum Hey all, I just want to make sure we are doing this correctly:Naval combat 1st round requires shoot / shoot. The winner Hits will ALL cannons, loser hits with cannons equal to successes...

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Thread: Merchants & Marauders:: Rules:: Are [combat] Glory cards one-time use...

by Guthwine3 I just used the Glory card Quick Reload to decent effect. Does it stay face up in front of me to be used again or is it discarded after the one use? Didn't see an answer on page 15 ("Glory...

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