Thread: Merchants & Marauders:: Rules:: Selling your ship to get enough for...
by Maarek Stele The Subject sums it up.* Opponent was at 7 Glory points.* Opponent had 28 gold on Ship after selling goods during port action.* Opponent also had the "Stash from any port" glory card.My...
View ArticleThread: Merchants & Marauders:: Rules:: Ports and action
by maxell Hi.Played the game for the first time today, and i'm sure we got so many rules wrong, but we still had fun and we are still learning.So - here is my questions:If I start my turn in a port -...
View ArticleThread: Merchants & Marauders:: Rules:: More than 10 glory pointa
by jaffak78 The printed glory track stops at 10. Lets say you play a normal ( 10 glory pointa ) game , can someone lets say at 9 points gets 2 more , does he goes at 11 ( past the track or comes back...
View ArticleThread: Merchants & Marauders:: Rules:: Destroyed Masts and Storm
by Jin4 If you have destroyed masts, do you still roll only one die when you are into a storm (token or event card) to avoid the damage? In general, when your masts are destroyed, do you still roll...
View ArticleThread: Merchants & Marauders:: Rules:: Ports & Bounties
by J. W. Cornelius Just need a quick clarification, which I’m guessing is also an FAQ:If I have an English Bounty, I can’t Move into an English Port?Or I can’t perform the Port action in an English...
View ArticleThread: Merchants & Marauders:: Rules:: Require ships
by Alcalde81 When you win a boarding battle against a CNG or a player, you can discard your ship current and requisition the one you just fought.The values of the ship to be used are those printed on...
View ArticleThread: Merchants & Marauders:: Rules:: NPC's and Event Card that removes a...
by Dorowar Couple question:Just played our first game and I think we got most of the rules correct using all the resources that boardgamegeek provides. Thanks.I hope I can get the facts right as we...
View ArticleThread: Merchants & Marauders:: Rules:: 2 glory for Winning combat against...
by OmegaDolphin Hello,I claimed the mission "Kill the Pirate Scum." I scouted and engaged the NPC Pirate Sloop and defeated it via crew combat (Swivel guns are your friends ).I am fairly certain that I...
View ArticleThread: Merchants & Marauders:: Rules:: Are we playing this right?
by Zombie_Spawn My wife and I got this game to the table for the first time and for once, I am happy to say, we had no major issues with the rules. So why am I writing this post I hear you ask. Well,...
View ArticleThread: Merchants & Marauders:: Rules:: A pirate to one nation but not...
by Kacarrot Player A has a Spanish bounty, but is Dutch nationality.Player B has an English bounty, but is French nationality.Player A attacks player B. Does player A get a French bounty since he...
View ArticleThread: Merchants & Marauders:: Rules:: Reinforced hull
by Ancalagonthe black Can I choose not to flip reinforced hull if I get a hit? Because repairing the reinforced hull is more expensive than repairing a regular damage, so it might be better to rather...
View ArticleThread: Merchants & Marauders:: Rules:: Cost of ship upgrade tokens?
by Achtung_Panzer10 Just got this game and had my first play trough. I can't see a cost to buy a Ship Upgrade at a port. I know some Sea Zone rules and cards say you can but for 1 Gold, but what is the...
View ArticleThread: Merchants & Marauders:: Rules:: Ship's Surgeon vs Plague Event card
by amajo"Grants immunity to the "Plague" Event card".Since the word "immunity" could potentially be ambiguous, I just want to make sure: you don't lose crew when you're in a plague-struck port. But can...
View ArticleThread: Merchants & Marauders:: Rules:: Forced out of a port - does it cost...
by amajo There are a few cards that may force you out of a port. One is arms smuggling, stating that you are immediately forced out of the port. In that case I'd assume that it doesn't cost an action,...
View ArticleThread: Merchants & Marauders:: Rules:: Need clarification: Crew Combat and Flee
by King Friday I'm assuming that once engaged in Crew Combat, Flee is no longer an option, and that Crew Combat continues until one or both captains are dead. Is that correct? Can you point me to the...
View ArticleThread: Merchants & Marauders:: Rules:: Hunt Priority - will pirate move away...
by mrmer1in Hi fellow M&M fans, Q: Pirate Hunt Priority - Will an NPC Pirate move away from a sea-zone with non-pirate player (P1) towards another non-pirate player (P2) when:P1 has gold on board,...
View ArticleThread: Merchants & Marauders:: Rules:: Do ports count as a “sea zone”
by Awoodys As per the question. Checking with reference to if an NPC is in port does it count as adjacent to an NPC ship?
View ArticleThread: Merchants & Marauders:: Rules:: Do you get Glory Cards for stashed gold?
by CornbreadChrist Alright, so just read the rules, and they say that the player gets a glory card for Every action that gets the player a glory point. However, later on when the game clarifies which...
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