Thread: Merchants & Marauders:: Rules:: Controlling NPC Pirates
by thomasdc3po When a player is trying to secure victory as an NPC pirate, is his goal to shoot the Player Captain, or to try and board in order to "plunder" the player's gold/cargo?Why would a pirate...
View ArticleThread: Merchants & Marauders:: Rules:: Alexandre Villon in illegal ports
by tomfromparis Hi all.I played yet another game of awesome M&M yesterday and I ran into this situation:I was playing Alexandre Villon and my friend was playing Cinco de Irapuato.I had a couple of...
View ArticleThread: Merchants & Marauders:: Rules:: Newb questions
by theepum7 Hey guys,Just got the game, played it once by myself and once with a friend, just want to clarify some things that popped up.1) During crew combat, if your crew dies, your captain dies? 2)...
View ArticleThread: Merchants & Marauders:: Rules:: Player Hunt Priority in port??
by Nvenom We played our first game a couple days ago and really enjoyed it but with two rule issues.1. Can you be #1 in hunt priority if ported?2. Can NPC's stay in a location with a top hunt priority...
View ArticleThread: Merchants & Marauders:: Rules:: NPC Move behaviour Quesiton when two...
by Experiens Hi, we had doubts when playing a four player game yesterday.Hope someone can clear up.Situation:England/France are at War.An english and a french ManoWar are in the Middle Sea Zone.There...
View ArticleThread: Merchants & Marauders:: Rules:: Definition of "crew"
by BT14 We're playing for the first time and having trouble defining what they mean by crew. We understand a ship can have a maximum amount of crew and the captain counts as one crew, but how do you...
View ArticleThread: Merchants & Marauders:: Rules:: Confused about the difference between...
by JWHarris We've tried playing M&M a couple of times, but we're confused on one particular aspect of the rules. We've tried to make sense of it, and upon failing that tried house ruling it but...
View ArticleThread: Merchants & Marauders:: Rules:: Question about getting glory point...
by RainXy 1. The rule book said you get a glory point by selling 3 good in demand in a port. Do you have to sell all 3 goods in demand at one time? Do you have to sell all 3 goods in the same portFor...
View ArticleThread: Merchants & Marauders:: Rules:: Arms Smuggling Mission
by jeffy777 I have a question about the "Arms Smuggling" mission. Is it possible to do this mission if you have a Spanish bounty? At first glance, I wouldn't think so since it requires a port action...
View ArticleThread: Merchants & Marauders:: Rules:: action order question
by caric I know you can take any port action in any order, but can you take the main 3 actions in any order or do you have to do them in order?Move,scout, portSo if I just start the game, for example,...
View ArticleThread: Merchants & Marauders:: Rules:: Seamanship role in Successful Boarding
by kingmaker fan Another look at the rules leads us to believe we have played Boarding very, very, wrong for a long time. Up until last night we have played that the player attempting to board was...
View ArticleThread: Merchants & Marauders:: Rules:: Recruit question...
by caric If you succeed in a leadership roll, do you "fill" up your crew to 5, or just one box?
View ArticleThread: Merchants & Marauders:: Rules:: Multiple NPCs in a sea zone question...
by caric I know NPC pirates will not scout for players when a naval ship is in the same location but I don't see anything about naval ships scouting for player ships with bounties. So does this mean...
View ArticleThread: Merchants & Marauders:: Rules:: Port of Nassau?
by nikesq24 What does "the starting price to buy/sell goods is 2 gold" mean? That it costs you two gold for the ability to buy or sell in this port. Or something else. Could you give an example of this...
View ArticleThread: Merchants & Marauders:: Rules:: NPC movement.
by Monk74I want to make sure if I understand this correctly: A naval ship appears... then some event moves it... but at the end of the turn they ALWAYS return to their spawning sea zone (by the waay,...
View ArticleThread: Merchants & Marauders:: Rules:: Costs of transferring Ship Mods at...
by GeckoTH Ran into a situation when upgrading my ship at St. John, and I was wondering if I played it correctly. My ship had the Extra Cannon Port Mod, and my Cannons were damaged by 1 point.I was...
View ArticleThread: Merchants & Marauders:: Rules:: recruit in port question
by buseyhead according to the rules: on successful roll, you "fill" up your crew. Does that mean you move the cube from lets say your current crew of one to five?or do you roll for each crew member...
View ArticleThread: Merchants & Marauders:: Rules:: When can Thomas Nelson collect the...
by Ydfyce We were playing and someone had this captain and the question came up, when does this captain have to claim a particular discarded card? A) Immediately after the card(s) is(are) discarded,...
View ArticleThread: Merchants & Marauders:: Rules:: Merchant Raid Unclear
by victor85111 In the rules book it states that if the merchant flee is equal to the amount of my maneuverability it gets away but im unclear in a situation like this for example ....I have a galleon i...
View ArticleThread: Merchants & Marauders:: Rules:: Keeping more than your cargo can...
by djay1976 Some of our merchants players suggest that you can buy let say 7 cargo card's and then sell them back on another port action (on next turn) even if your boat can only carry 4 (on a flute)....
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