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Thread: Merchants & Marauders:: Rules:: Ship Mods revealed

by midnightmagic WOW 55 pages of questions.Mine: It says the Mods are revealed after a port action. Is that ANY action? Maybe I sell some coffee,would I turn over the token? Does it stay right side up...

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Thread: Merchants & Marauders:: Rules:: Is this cheating?

by Weltenreiter Let's assume I find playing to effectively 5 points too short, but don't want to introduce a variant to modify the victory conditions/game length.Do I *have to* declare victory when...

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Thread: Merchants & Marauders:: Rules:: ?'s regarding the beginning and the...

by aka Tankboy Been over a year since I got this to the table. Got reaquainted this eveneing. Two questions arose from our re-entry which I couldn't recall the answers to and couldn't find them here or...

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Thread: Merchants & Marauders:: Rules:: Nations at War and defending against...

by aka Tankboy So I am refreshing my memory on the rules for a teaching game coming up this weekend.With the Nations at War in effect, and one of the Warring Nations happen to be mine, are the...

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Thread: Merchants & Marauders:: Rules:: Combat _summary Sheet

by kskato Hello, I'm trying to make a Combat _summary Sheet to have on hand.I Can Not figure out how Combat works !! I know it works _ I know it does, But,, the more I search posts for clarifications...

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Thread: Merchants & Marauders:: Rules:: Learn to teach and play Merchants &...

by knupug Episode #45 of the How to Play podcast focuses on the game Merchants & Marauders.This podcast gives a full rules explanation of the game which could be used for learning the game yourself...

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Thread: Merchants & Marauders:: Rules:: Hunt Priority and New Captain event...

by aka Tankboy An NPC will ignore the directional letter if a Hunt Priority Target is in the same or adjacent sea-zone, thats understood. But, will an NPC also ignore a New Captain/Sea Zone event card...

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Thread: Merchants & Marauders:: Rules:: problem with extra hammock

by detrytus Hi,I`ve got a question about extra hammock. Let say Im in the port and I bought extra hammock but I must recruit crew anyway. What will happen if I fail and I don`t have money to recruit?1....

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Thread: Merchants & Marauders:: Rules:: Fleeing Where?

by KeimpeI just bought this game.One simple question.When you flee, where do you flee to? For example: An NPC is after you (bounty) so comes to your sea-zone. He succesfully scouts, so combats...

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Thread: Merchants & Marauders:: Rules:: scounting and brigdetown

by detrytus I`ve got 2 questions after my last game so please help. Thanks in advance!1. When You want to check if rumour is true You must (sometims of course) roll for scouting. This scounting costs...

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Thread: Merchants & Marauders:: Rules:: Quick Combat question

by Neophitz I'm sure this has been addressed already but I can not find it.1. During combat, do both captains get to fire cannons assuming they both role success or does only the captain with the most...

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Thread: Merchants & Marauders:: Rules:: Claiming bounty on sunk ship?

by Neophitz I have seen on some of the instructional videos that you must board and defeat a ship without sinking it. Is this the correct way to play or is it a variant?Thanks.,Neophitz

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Thread: Merchants & Marauders:: Rules:: Selling your ship

by djay1976 Can you sell your ship. Let say i am at my home with a fregate. Can i sell it for 10$ and then use that money for the Winning glory point ?ThanksJA

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Thread: Merchants & Marauders:: Rules:: Discarding a failed Specialist

by DeweyDecimated If I attempt to hire a Specialist, fail the Leadership roll and don't have the 2 gold to hire him, do I have to discard the Specialist card?

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Thread: Merchants & Marauders:: Rules:: scout/port action for rumors

by Lightship Greetings,Quick question, which I admit I haven't been able to parse out from reading the rules: when you are making an Influence or Scouting roll to resolve a Rumor, does that take up an...

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Thread: Merchants & Marauders:: Rules:: Simultaneous crew losses

by Lightship Another quickie question: if both crews are reduced to zero in the same round during Crew Combat, does one of the captains survive?I found the rules a little contradictory here (page 14):...

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Thread: Merchants & Marauders:: Rules:: Pirate and at war

by negmon I couldn't find an answer for this. Say All I have is a Spanish bounty. And Spain is at war with the Dutch, does the Dutch ship still hunt me out? Also I should add what if I am Dutch? I...

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Thread: Merchants & Marauders:: Rules:: misprint in german rulebook

by Fexx Hi,When buying goods at a reduced price and have to show them to another player, it says in the English version that the player "may not disclose what they are in any way".Unfortunately they...

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Thread: Merchants & Marauders:: Rules:: A rookie question should be easy to...

by The Simmo Hello, quick questionPlayer A is in a port and is a pirate, Player B is also a pirate but is in open water a couple of spaces away.The English Frigate, does it sail towards the Pirate in...

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Thread: Merchants & Marauders:: Rules:: Timing of NPC Scouting

by rockhpi Does the NPC scout for you prior to you drawing the event card? I assume yes, because the rules say "immediately if a player starts his turn in the same sea-zone."So the true turn order...

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