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Thread: Merchants & Marauders:: Rules:: NPC Movement - Actions - grappling hook

by Acetaia Hi after some games there are some questions unanswered to me.NPC Movement: Ship stays Nassau or San Juan, Card says South where does it go?Actions: Romours in Seazones is it an...

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Thread: Merchants & Marauders:: Rules:: What's your poison? Humiliation,...

by chiefsachem Seems to me when you lose your ship to a boarding action, the winner takes everything and sends you to la la land. All you have is your identity and whatever gold you stashed in your...

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Thread: Merchants & Marauders:: Rules:: Trading

by studenteternal Hello, I searched but did not find this question asked before, apologies if I missed it. Is there any rules, either in a FAQ, or from the designer, about player trades? Can I sell...

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Thread: Merchants & Marauders:: Rules:: A couple of rules questions

by decatur Hello everyone, thanks in advance for your help.NPC spotting/scouting - If a player moves through an NPC sea zone on his turn does that trigger a scouting roll? To elaborate if I a merchant...

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Thread: Merchants & Marauders:: Rules:: A couple of questions while playing...

by quatsch Good Evening. Broke this out today and started playing and need a couple of questions answered.1. Do you just roll one die to assign hit location? 2. I'm a mere Merchant minding my own...

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Thread: Merchants & Marauders:: Rules:: Combining "The Connoisseur" with...

by Invictus5000 Here's a situation, and just wanted to make sure I'm interpreting things correctly:A player has accepted "The Connoisseur" mission, and has purchased two spices from Curacao. During a...

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Thread: Merchants & Marauders:: Rules:: At War or NPC Movement first?

by PhilipChrs I have 2 questions.1. When the at war card is drawn, which step is performed first? Resolve At War or move NPC? I think its extremely unfair, if you playing as a merchant (non pirate...

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Thread: Merchants & Marauders:: Rules:: Escort Mission/Passing Actions Q. + 2...

by dick_deckQuestion 1:In the FAQ it mentions you can pass actions. Do these count as actions for escort quests?Real life example: Player 2 is just about to reach Havana with the Royal Escort quest...

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Thread: Merchants & Marauders:: Rules:: Does sequence of actions matter?

by briandquinn When a player is using their 3 actions, does it matter which order those actions are taken? The are always listed in Move, Scout, Port order.For example, if a player is in a port at the...

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Thread: Merchants & Marauders:: Rules:: Glory Card timing

by Fivec I find this passage in the rulebook confusing:"Some cards are played during another players turn. Ifyou wish to play such a card then announce it when thecard says it must be played (without...

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Thread: Merchants & Marauders:: Rules:: Shipyard Bully mission

by jackman51 I am assuming that whomever takes this mission in Trinidad and succeeds with an influence roll thereby being kicked out of port with a Spanish bounty pays one gold for Ship Mods...

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Thread: Merchants & Marauders:: Rules:: Ship with a History Glory card

by jackman51 This card states that a losing crew combat captain can play this card prior to discarding his Glory cards and keep his ship in the same condition as when it was lost. Gold I can assume is...

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Thread: Merchants & Marauders:: Rules:: Both ships sink each other with...

by dsrtlzrd32 I looked but have not been able to find an answer to this. Last night we were playing and I had a galleon. I got scouted by the pirate frigate and we went into combat. We both chose to...

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Thread: Merchants & Marauders:: Rules:: Captain Death Ship Combat

by huntercp Is a captain automatically dead upon losing crew combat? There doesn't seem go be any reason they should unless the other captain takes their ship. Theccombat example at the rule book does...

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Thread: Merchants & Marauders:: Rules:: Shipping Contractor Mission

by monchichi We just finished playing a 4 player game and my amazing come from behind win has been called in to question. I am looking for clarification and vindication. I had the Shipping Contractor...

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Thread: Merchants & Marauders:: Rules:: Question about a captain: Caspar De...

by Manaroad Does the power overwrite the hunt priorities?As an example, after an event tells to move the Spanish ship. The Spanish naval ship is in a neighboring sea zone to a pirate player who has a...

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Thread: Merchants & Marauders:: Rules:: "Joined Forces" Question

by BalrogJDK Can a player try the Joined Forces mission multiple time until he succeeds? In our game yesterday the NPC ship sank the NPC sloop then was reduced to 1 cannon and no crew by the players...

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Thread: Merchants & Marauders:: Rules:: Captain Death in PVP Ship Combat

by huntercp Is a captain automatically dead upon losing crew combat? There doesn't seem go be any reason they should unless the other captain takes their ship. Theccombat example at the rule book does...

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Thread: Merchants & Marauders:: Rules:: Does player captains also get a...

by JonasBang Just finished my 2nd game of this very cool pirate game, whats not to like, yarrr Question:In case of a "War & Peace" event it states that "Exchange the Frigates of these nations for...

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Thread: Merchants & Marauders:: Rules:: Pirates in Petit Goave ?

by tomfromparis Hi all.Something happened last night for my second game and I'm not sure whether what I did was done according to the rules.I was playing Caspar De Rivera and took a mission in Caracas:...

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