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Thread: Merchants & Marauders:: Rules:: First Glory Card?

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by ecominguez

After a research in the forum, I couldn't find answers for this question

1) First Glory Card. At the begining of the game, Do every player have to take a glory card?

The manual says

Game Setup

The Player Board

...
All players now simultaneously reveal their Captain and
their chosen ship.
1) Take a Ship Card....
2) Place the ship miniature...
3) Draw a Glory Card.
...

It seems that at the begining of a game every player take one Glory Card.
If it is correct I have more doubts, that makes me think I am doing something wrong...
1) Where should a player put that card, because in player boards there is a place for every thing you can have, like Specialist, Mission, Gold... etc. but nothing about Glory cards (I know that an specialist can be a Glory card)
2) Does this mean you can have a Glory card and not a single Glory Point?

Thank you.
Eduardo.

Thread: Merchants & Marauders:: Rules:: Playing with no gold? and some other Questions as a result of our first game

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by ecominguez

After our first game, this questions (and many more that researching in the forum were perfectly answered) appear. Some of them are just to be sure how to play it, because for some reason I doubt about them.

1)No gold at all. My kid bought a Frigate spending all his gold… after that, we realize that he can not continue the game without turn into a pirate. Is this right? Or does exist some way to get some money without having a single coin? (we had no pirates to attack in the board)
2)Combat to a player in a port. Is it possible to fight against a player that is in a port?
3)Moving NPC. I know that some Event cards says where to move the NPC and if some Hunted is close/adjacent should be taken into account instead of doing what the card says, but… If the event card has no NPC Icons… and the Pirate to be hunted is in the same sea zone or adjacent sea zone, should the NPC to move, even without any event card that allow it?
4)Crew for a new ship. My kid bought a Frigate, he had an sloop, the new boat need 4 crew and the sloop had 2 crew… the manual says that the crew is moved from the old boat to the new boat, does this mean that when I buy a boat, I should buy or test leadership to fulfill the new boat? Or when you buy a boat it comes with the full crew?
5)Trying to buy an improvement that the player already have. The improvements are face down, so you don’t know what are you paying for. My question is, if I pay for the improvement, and when turning the token face up I see that is an improvement I already have, should I spend the 3 gold anyway? or it ends there and I keep the gold and just turn the improvement face down back in that port and that’s it?
6)How much gold do you have?. Can any player ask other player how much gold is in his ship (player board)?
7)Merchants tracker board. When one merchant token is removed from a sea zone, is it put face down or face up in the merchant tracker in the main board?

Thanks a lot, I know that the manual is very good, but my English is not great, and some things are ambiguous to me. My fault, not manual fault.
Eduardo.

Thread: Merchants & Marauders:: Rules:: More than one ship in a port?

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by ecominguez

Is it allowed to have two players in the same port at the same time?.

I allowed it yesterday in my family night game, when an event says that the Caribean Seas went up because of a Storm and all the Ships that are not in a port at the end of the turn will receive a hit... Everybody went to a port, and two player wanted to go to the same port...

Thank you.
Eduardo.

Thread: Merchants & Marauders:: Rules:: Discard cards of the goods that ar on demmand in the port... Which one?

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by ecominguez

If I sell what is on demand, the token is replaced by a new one from the pool.

My second port activiy is "buying goods", I receive 6 cards and I have to discard what is on demand... which one? the one that were there when I arrived to the port, or the new one?

(In my game, I discard based on the new good on demand)

Thread: Merchants & Marauders:: Rules:: Mission "Free Lily"....

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by ecominguez

The mission ask to enter in combat with an almiral and defeat him or flee after a combat.

My questions are:
1) Do Almiral means a naval ship?
2) If try this mission, do I became a pirate?

Thank you.
Eduardo.

Thread: Merchants & Marauders:: Rules:: Minor question about Storm event

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by ecominguez

If I am in the port when the storm arrive, I understand that I don't lose any action, but if my first action is to sail at the sea, will my action get reduced to 2 (only one more left) because I entered to the sea or... I still have 2 more actions to do (to complete the 3 action that started with going out of the port)?.

Thank you.

Thread: Merchants & Marauders:: Rules:: Buying ships.

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by Foxhole

I am in the process of learning the rules. If you have saved gold (35) for a greater ship, like the Galleon. Are there any order to buy them. let's say I want the Galleon, but I only have the Flute. Do I need to buy the Frigate first, save gold and then buy the Galleon?.. I can't find anything that says that in the rulebook, so I guess you can buy what you wan't, if you have the gold.. But I just want to be sure.

Thread: Merchants & Marauders:: Rules:: Glory for capturing a galleon?

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by Harblnger

Hy there, just a quick question... The rules say that you get a glory point for buying a galleon or a fregatte. In my last game, I captured a galleon via a rumor. I got the glory point for the rumor, but what about getting the galleon itself? Do I get another one? Or if at any given point later in the game I decide to buy a fregatte, do I get one then? Long question short, do I get a glory point for owning a fregatte or galleon or do I get one for buying one?

Thread: Merchants & Marauders:: Rules:: Paying for a Rumor?

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by ecominguez

To obtain the rumor it says to Pay 2 gold and check for Influence....
(in that order)

Do I have to pay the 2 gold if I fail the influence check?

Thank you.
Eduardo.

Thread: Merchants & Marauders:: Rules:: Could a player escape from a board/crew combat?

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by ecominguez

When you win a board in the seamanship contest, it says that Naval combat finish.

Then... Crew combat starts and I couldn't find any choice to change my mind between rounds. It seems that you have to fight until one of the captains dies.

Is that correct?

Thank you.
Eduardo.

Thread: Merchants & Marauders:: Rules:: Missions... can you retry it several times?

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by ecominguez

If the mission card doesn't say "discard if fail", can I try it again my next round? or should I discard the missino after I fail to accomplish it.

Example... I pay the required influence to get the mission card, I took it and put it on my board... then I went to the sea where I have to check Scout to see if I found some plants... I failed.... I stayed there and the next round (the next turn,after all the other players) I try it again, I succeed the scout check and I took the money....

Is this correct?.

Thank you.
Eduardo.

Thread: Merchants & Marauders:: Rules:: NPC's

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by diceman56

I have just started learning this game, and have a couple of questions.
When you draw an event card, if it has the three flags on the top with directions, how do the brown ships enter the board? I understand the direction once they are on the board, but how do they get placed there to start with, unless I have not seen the correct cards in the deck yet.
Also 'at war'. I am about four moves into a solo game playing as two people and this has come up. Now I have no brown ships on the board yet, so how does this card apply.
I just wonder whether the brown ships should already be on the board......please I need help......in more ways than one.

Thread: Merchants & Marauders:: Rules:: Questions regarding NPC (mostly)

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by Snwstrm

When does the NPC ships move/hunt for the player ships? If I pass an adjacent zone to a naval ship during my movement but end up further away, do I run the risk of the naval ship detecting me? Or do they move hunt at the same time as the event card is drawn?

If I am at port and the NPC attack me. Am I still at port after the battle (if I win)? What if I claim the Naval ship?

If there is a war and the two fighting nations have naval ships in the same zone, do they fight each other? How is this priority compared to other targets? Who executes the fight?

Thread: Merchants & Marauders:: Rules:: Movement... No N (North) but yes NE (North East) and NW (North West) (minor question)

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by ecominguez

The event card says... Sail to the North (N), but the ship is in a sea zone where you can go to the north (more sea zones at north) but is divided into NE and NW, not exactly N... thinking in the clockwise rule, I choose NE, but... I don't know if the clockwise rule is just used when there is no sea at north, or should apply to this case too.
May be I can chose where to move it freely...

Thank you.
Eduardo.

Thread: Merchants & Marauders:: Rules:: Playing on behalf of NPCs

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by scurgeons

Quick quiz: Can I use the benefits of my glory cards (e.g. Reroll opponent's seamanship dice; Use cannons twice) when fighting on behalf of a NPC?
I would assume not (unless specifically stated on the card)

Cheers! arrrh


Thread: Merchants & Marauders:: Rules:: General NPC Question

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by demisagapw

I am new to this game and maybe someone can help me.

Scenario:

1. NPC vs Player Captain
2. NPC boards Player Captain and beats him in crew combat

Question:

1. How does plunder work for an NPC? What happens to the losing captains Gold on board? his Glory cards, cargo cards, Rumor cards and special weapons?

2. What happens to the Player captains ship? Would the NPC claim the losing captains ship? if not what happens to the losing captains ship? does he still keep it since it wasn't claimed???

Thread: Merchants & Marauders:: Rules:: Win Condition Declaration Clarification

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by MhidDa

Played my first game of this beauty in a Holiday Inn during a business trip this week. Loved the game but still not sure who won. My co-worker had 6 Glory Points and I had 5 when I declared victory by way of Stash. I revealed my Stash, a little over 50 Gold, and claimed the win. BUT...he had more than 60 Gold in his Stash and 6 Glory Points. Do I win because I declared first or does he win because he actually had more Glory Points? Or...is it a tie? Help. Thanks.

Thread: Merchants & Marauders:: Rules:: Used "Hull" modification and selling ship

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by Randor20

I think, that I ruled this the right way (of course ), but wanted to hear your view.

This came up in my latest game. A player has the ship modification "Hull" on her sloop. It is then used to absorb a hit. She then goes into port and wants to trade in her sloop and buy a new ship. Does she get the 1 gold discount for her used "Hull" modification?

The 3rd player voiced that it should first be repaired for her to be able to "sell" it. But I ruled that she got the 1 gold discount, since she still have the modification on her ship even if it is in a used state (for one thing she would not be able to buy the second "Hull" in the game).

Thread: Merchants & Marauders:: Rules:: Career change

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by jarheadmartian

Can you start off as a humble merchant, and then decide one day to attack a ship and thus turn pirate (and vice versa)? Or do you have to start out as you mean to carry on, and retire if you want to change careers?

Thread: Merchants & Marauders:: Rules:: Getting out of a port with a NPC waiting

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by randystu5417

I am trying to figure out the answer to this question.

I am in a port, a NPC is in the same sea zone blocking me in cause I am a pirate.

I understand when I move out he will scout me. I understand if another pirate ship goes adjacent he will turn and head for him allowing me to escape the port only if he draws a move icon event card. But if he doesn't, then he doesn't move?

What I don't understand is does the NPC ship move out of the sea zone with me in the port on a move icon event card drawn, no matter what?

If not, then I can't move out of port ever (well if someone is dumb enough to move next to the NPC). This would make my game frozen or risk going up against a Man o War with a flute ship.

Seems like there should be a way for the NPC to lose interest and let me slip away quicker.

Comments and answers highly needed. Thanks all.
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