Thread: Merchants & Marauders:: Rules:: claiming money on a merchant raid...
by djay1976 Hi all,can you gain the money and or cargo if none of your section has been destroy and the merchant has not flee. in other words, do you absoluetely need a 12 point to reach the money and...
View ArticleThread: Merchants & Marauders:: Rules:: How to place again into the game the...
by israelcastano I received this wonderfull game a few weeks ago and i am trully enjoining it. Rules needs a time although most are clear. Nevertheless i still have a doubt. At the begining of the game...
View ArticleThread: Merchants & Marauders:: Rules:: "Slave Galleon" Rumor: Two Glory...
by calidoggg Hi,I searched for my question before posting, and couldn't find this specific question:So I understand the Slave Galleon rumor throws me directly into crew combat versus the naval ship....
View ArticleThread: Merchants & Marauders:: Rules:: Does a brown NPC ship ever attack a...
by singler3360 Searched but could not find:I'm trying to learn M&M by playing the solo variant that starts out with two brown NPC ships and one black NPC pirate ship. The first event card indicated...
View ArticleThread: Merchants & Marauders:: Rules:: Goods in Demand Pool
by dlikos Probably not a big deal, but when you remove a good in demand token from the board and replace it with one of the face down ones from the pool. Do you put the removed good into the pool right...
View ArticleThread: Merchants & Marauders:: Rules:: Merchant Track
by dlikos If at the beginning of a turn there are 8 merchant tokens in the merchant track, redistribute them to the sea zonesShould this read "more than 8?"The difference being that they don't refresh...
View ArticleThread: Merchants & Marauders:: Rules:: What happens to NPC ships that flee?...
by davidbrake I recently had a rather silly set of events happen. To win the game my son went pirate hunting. He found one and had a better ship but the pirate did a little damage, got damaged more and...
View ArticleThread: Merchants & Marauders:: Rules:: Naval Ship Hunt Priority
by dlikos I have a few questions regarding Naval Ships 2nd Hunt Priority2) Player Captains that have bounties from other nations.a) OK... What if I have a Dutch Bounty, The Spanish and Dutch are at...
View ArticleThread: Merchants & Marauders:: Rules:: Question about Machiel van Riebeeck
by jauggy Machiel van Riebeeck has the ability "negate a hit from pirate cannon-fire once per battle". I assume that battle is the whole battle with the opponent. So effectively you only get to dodge 1...
View ArticleThread: Merchants & Marauders:: Rules:: Fog
by jauggy Fog says "You may select any combat action the first round of combat". I assume there is still a seamanship contest? So if you selected "flee" you still might have to fight.
View ArticleThread: Merchants & Marauders:: Rules:: Has anyone house ruled the "win...
by gamesaint I was thinking that it might be more interesting to have the win condition be 10 victory points on the board, and then have the stash count as a secret modifier. I felt like getting to 10...
View ArticleThread: Merchants & Marauders:: Rules:: NPC Hunt Movement
by dakjck If a player pirate is in a sea zone adjacent to an NPC pirate hunter, the NPC pirate hunter goes after the player pirate. My question is does the NPC pirate hunter still need a flag of his...
View ArticleThread: Merchants & Marauders:: Rules:: 1st game underway with very basic NPC...
by shirtmanA few turns into our first game and we have a question about how far the NPC ships move at the end of the turn (and really even when drawing an event card): After reading the rules at length...
View ArticleThread: Merchants & Marauders:: Rules:: hostile npc scouting
by varagghoul hi guys,if a hostile npc enters the zone of a player captain will he scout for him immediately? the rules about npc scouting mention that it happens:1)if a player moves into the sea zone...
View ArticleThread: Merchants & Marauders:: Rules:: The word "reroll"
by jauggy For the grappling hook on the player board it says, "Re-roll seamanship". The rules say that for this weapon, you can re-roll ANY NUMBER of dice. In other words the word "re-roll" on the...
View ArticleThread: Merchants & Marauders:: Rules:: 12 gold in merchant raid - does bonus...
by jauggy The mission "Spanish letter of marque" saysMerchant Raid: Get a 3 gold bonus when defeating non-Spanish ships.Does this bonus count for determining if I get glory (12 gold required)?
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