by gamesaint
I was thinking that it might be more interesting to have the win condition be 10 victory points on the board, and then have the stash count as a secret modifier. I felt like getting to 10 points with rumors and card sales and ship purchases wasn't actually terribly difficult, so part of me wonders if it might be worthwhile to take out the "surprise, the game you've been building up to is over because I was stashing gold!" element of the game?This comes after I won a game last night in exactly this way. No one else had gotten to 5, and I got to 5 and won because the cards and rumors had gone my way to supply me extra gold. There really wasn't a chance to catch up to me. It felt like a bad win from a game play perspective.