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Thread: Merchants & Marauders:: Rules:: War in M&M

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by rddfxx

The M&M rulebook ought to have a section that pulls together the effects of two nations currently in a state of war. There are bits here and there, but it is difficult to look up specific questions.

Here is a biggie from the FAQ, which would have helped in our game last night had we checked.

Q: “War & Peace”: If war begins and you are in an enemy port
would you be immediately kicked out at the start of your
turn or are you allowed to stay and do a port action?
A: You may stay and perform port activities. You just can’t
enter the ports.

So far I gather:
1. NPC Naval unit will hunt an enemy non-pirate as a priority.
2. Enemy ports are no entry
3. Per the FAQ, OK to execute "port" action if player is already in the "now enemy" port when the war is triggered.

What else?




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